Designer Diary: Combo Fighter, Packs 2 & 3
Hello, fellow board game enthusiasts!
When we started Plotmaker Games back in 2013, our designs were brought to market through established publishers. Now, we are finally a truly independent studio and publisher which is super-duper exciting.
The Knockout Journey of Combo Fighter
Combo Fighter is our love letter to the great arcade fighting games we grew up with. It was born from a passion for old-school arcade fighting games, comic books, and the raw intensity of real-life martial arts.
The Feel of the Game
We wanted a game that really captures the magic of classic arcade fighting games. We wanted it to be as fast and exhilarating as a game of Tekken or Street Fighter, where the real action isn’t just on the board but also in your head. The essential feeling of the game must be about trying to outguess your opponent, to see through their move before they even make it.
By drawing inspiration from the intricacies of Tekken 3’s gameplay, we distilled the essence of fighting into three key actions: Attack, Defense, and Footwork. This rock-paper-scissor dynamic forms the foundation and core of the game. The simple mechanic allows for lightning-fast arcade action. While the game has strategic depth, the depth is more psychological than logical. This allows for an intense game of bluffing and out-guessing your opponent, and we found this perfect for conveying the feeling of fast-paced arcade fighting games.
With Combo Fighter we didn’t want moves that just looked cool on their own, but we wanted to give players a chance to create series of epic moments. We wanted cool, individual moves with an inherent martial arts logic that combine to tell a story.
Finally, we wanted a game that’s accessible, no matter your skill level. It should not be about being a chess grandmaster but about having a blast together. We wanted the focus to be on the thrill and universal joy of landing a knockout punch or pulling off a perfect combo.
Crafting unique fighters: personalities woven into cards
Combo Fighter is also about taking on a character and – in the fantastic arena of imagination -becoming a formidable fighter. You’ve got brawlers who love to land big hits, true combo fighters who fire off long salvos of smashing techniques, and the tactical geniuses who rely on making their moves come together in an all-or-nothing game-winning combo. In Combo Fighter, each character is a unique bundle of awesomeness.
The Fighter Lineup
It’s time to meet the stars of the show. The fearless and dedicated fighters who gladly shed sweat, tears, and blood for your entertainment:
The Artwork and the Graphics
We wanted to dial up the blend of traditional and fantastic elements. With this release, we wanted to push the superpower elements even further and give the game more of a Kick Ass-feel.
For inspiration, we looked to Michael Lark and John Paul Leon. Both do awesome and dynamic poses, and their fighting sequences have a lot of power and rawness.Lark and Leon have also been great inspirations for the way they design and draw gear and tech. We love when you can feel the physical weight of the gear in the illustrations.
The Graphics
We wanted the game icons to mimic old-school arcade buttons. The players must feel they are hammering buttons as they play their cards. In the early prototypes they buttons looked like modern app buttons – but when we came up with the arcade buttons and the design of the “original” Combo Fighter arcade machine, things fell into place in a nice way.
We wanted the general user interface to look like it was made of crude, light grey plastic as on the first PS1 controller. We have added small dents and chips in the surface for texture. But to be honest many of these subtle details got lost in printing. When you draw digitally, you sometimes tend to zoom in too much. Lesson learned.
Deck and Health intertwined.
In Combo Fighter, your deck is also your health bar. Each hit you take means losing cards as your fighter stamina is depleting. This mechanic was mainly inspired by real-life fighting. Anyone who has ever fought in the ring knows that it is crazy exhausting! A big part of being a skilled martial artist comes from managing your breath and stamina and not squander your energy. “Playing the game well is about making your hits count,” was a design mantra, we stuck with during development.
The Combo System
We took a page from fighting game legends and created a combo system that feels like orchestrating a symphony of hits. Win a flip, and you get to unleash a flurry of cards in a sequence that must flow just right. It’s like those jaw-dropping combos you see in arcades, and they are insanely satisfying to pull off. “Make the combos shine,” was another of our design mantras, a reminder that those sweet sequences are where the real magic happens.
Power Tokens
In this edition, we wanted to make the Power Tokens even more dynamic and offer more interesting choices to the players. As we developed the game, it has been amazing to see how much differentiating of character is possible with just this little piece of mechanic.
The logo
The Combo Fighter logo is inspired from a BMX patch Snorre had as a kid. Most fighting games rely heavily on red and black for their visual identity. With Combo Fighter we wanted to break the mold a bit in terms of both visual appearance of the fighters and color scheme. The blue tones from the logo also found their way to the individual fighter backgrounds. We wanted subtle backgrounds that wouldn’t steal the thunder from the fighter they supported. Snorre got the idea for the backgrounds from his kid playing Mirror’s Edge.
The Future of Plotmaker Games
This is a beginning of a journey. The Plotmaker daredevil pilot is aiming for more adventures! Combo Fighter Pack 1 dropped in 2022. Pack 2 and 3 are getting ready for their big debut at Spiel’23. And we are not just a duo anymore. Emilie joined fulltime in 2022 giving the studio much needed extra fuel to allow for new adventure and titles. Niels is a seasoned developer who has been with us from the beginning and steps in when needed.
We are always thrilled to talk about games, upcoming titles, and to share our passion. So please come say hi if you see us at conventions or shoot us an email if you have any questions.
Thank you for spending this moment with us.
See you in the ring!
Until then - Happy gaming!